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- #pragma once
- #include "Triangle.hpp"
- /**
- * @class GuiTriangle
- * @author POSITIVE MENTAL ATTITUDE
- * @date 05/05/16
- * @file Triangle.hpp
- * @brief All these (not so) fancy main menu triangles are GUI triangles.
- */
- class GuiTriangle: public Triangle
- {
- public:
- GuiTriangle();
- /**
- * @brief Returns the width of the triangle when it stands on its arm (rotated by 92.5°)
- */
- float getWidth();
- /**
- * @brief Checks if the cursor is inside of the triangle
- * @return boolean
- */
- bool mouseIntersection(sf::Vector2i mouseXY);
- void click(sf::Vector2i mouseXY);
- void update(sf::Vector2i mouseXY, sf::Time delta);
- void bind(const std::function<void()>& lambda);
- protected:
- virtual void redraw();
- private:
- float _scale;
- std::function<void()> onClick;
- };
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