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- /**
- * Triangles
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Camera.hpp"
- Camera::Camera(): _offset(0, 0), _twilightViewport(0, 0), _view()
- {
-
- }
- void Camera::setTwilightViewport(const sf::Vector2f twilightViewport)
- {
- _twilightViewport = twilightViewport;
- }
- void Camera::setTwilightViewport(float x, float y)
- {
- _twilightViewport = sf::Vector2f(x, y);
- }
- void Camera::setSize(const sf::Vector2f size)
- {
- _view.setSize(size);
- }
- void Camera::setSize(float x, float y)
- {
- _view.setSize(x, y);
- }
- void Camera::setCenter(const sf::Vector2f center)
- {
- _view.setCenter(center);
- if(center.x - _view.getSize().x / 2.f <= 0)
- _view.setCenter(_view.getSize().x / 2.f, _view.getCenter().y);
- if(center.y - _view.getSize().y / 2.f <= 0)
- _view.setCenter(_view.getCenter().x, _view.getSize().y / 2.f);
- _offset = center - _view.getCenter();
- }
- void Camera::setCenter(float x, float y)
- {
- setCenter(sf::Vector2f(x, y));
- }
- void Camera::move(const sf::Vector2f& offset)
- {
- bool offsetX = false, offsetY = false;
- if(offset.x < 0)
- {
- if(offset.x + _offset.x > -_twilightViewport.x)
- offsetX = true;
- if(_view.getCenter().x - _view.getSize().x / 2.f + offset.x <= 0)
- offsetX = true;
- }
- else
- {
- if(offset.x + _offset.x < _twilightViewport.x)
- offsetX = true;
- }
-
- if(offset.y < 0)
- {
- if(offset.y + _offset.y > -_twilightViewport.y)
- offsetY = true;
- if(_view.getCenter().y - _view.getSize().y / 2.f + offset.y <= 0)
- offsetY = true;
- }
- else
- {
- if(offset.y + _offset.y < _twilightViewport.y)
- offsetY = true;
- }
-
- _offset.x += offset.x * offsetX;
- _offset.y += offset.y * offsetY;
- _view.move(offset.x * !offsetX, offset.y * !offsetY);
- }
- void Camera::move(float offsetX, float offsetY)
- {
- move(sf::Vector2f(offsetX, offsetY));
- }
- const sf::Vector2f Camera::getSize() const
- {
- return _view.getSize();
- }
- const sf::Vector2f Camera::getCenter() const
- {
- return _view.getCenter();
- }
- const sf::View* Camera::getView() const
- {
- return &_view;
- }
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