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- /**
- * Triangles
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include <unordered_map>
- /**
- * @class Assets
- * @author POSITIVE MENTAL ATTITUDE
- * @date 06/09/16
- * @file Assets.hpp
- * @brief Your standard asset manager. Does not work properly and leaks memory when switching gamestates. Meh.
- */
- class Assets
- {
- public:
- Assets(const Assets& copy) = delete;
- Assets& operator=(const Assets&) = delete;
-
- Assets() = default;
- ~Assets();
-
- sf::Texture& loadTexture(std::string file);
- sf::SoundBuffer& loadSound(std::string file);
- sf::Font& loadFont(std::string file);
- private:
- std::unordered_map<std::string, sf::Texture> textures;
- std::unordered_map<std::string, sf::SoundBuffer> sounds;
- std::unordered_map<std::string, sf::Font> fonts;
- };
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