Input.hpp 1.4 KB

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  1. /**
  2. * Triangles
  3. * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, version 3 of the License.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include <SFML/Window.hpp>
  19. #include <cstring>
  20. class Input
  21. {
  22. public:
  23. enum Type
  24. {
  25. RealTime = 1,
  26. Pressed = 1 << 1,
  27. Released = 1 << 2
  28. };
  29. Input() = delete;
  30. Input(const Input& other);
  31. Input& operator=(const Input& other);
  32. Input(const sf::Keyboard::Key& key, int type=Type::RealTime|Type::Pressed);
  33. Input(const sf::Mouse::Button& button, int type=Type::RealTime|Type::Pressed);
  34. Input(const int joystickButton, int type=Type::RealTime|Type::Pressed);
  35. Input(const sf::Joystick::Axis& axis, bool positive);
  36. float test() const;
  37. bool operator==(const sf::Event& event) const;
  38. bool operator==(const Input& other) const;
  39. private:
  40. template<typename> friend class InputTarget;
  41. sf::Event _event;
  42. int _type;
  43. bool _positive;
  44. };