/** * Triangles * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "Collidable.hpp" /** * @class Bullet * @author POSITIVE MENTAL ATTITUDE * @date 06/09/16 * @file Bullet.hpp * @brief When created, it moves forward until it crashes with a wall. */ class Bullet: public sf::Drawable, public sf::Transformable, public Collidable { public: Bullet() = delete; Bullet(float rotation, sf::Vector2f initialPosition, sf::SoundBuffer& buffer1, sf::SoundBuffer& buffer2, Foreground* foreground); void setTexture(sf::Texture& texture); void update(sf::Time delta, sf::Vector2f position); const bool isDead() const; private: sf::Vertex _vertex[4]; const sf::Texture* _texture; virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override; void destroyPixels(int& k, int x, int y); sf::Sound _sound; sf::Sound _explosion; Foreground* _foreground; bool _hit; bool _dead; };