/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include
/**
* @class Assets
* @author POSITIVE MENTAL ATTITUDE
* @date 06/09/16
* @file Assets.hpp
* @brief Your standard asset manager. Does not work properly and leaks memory when switching gamestates. Meh.
*/
class Assets
{
public:
Assets(const Assets& copy) = delete;
Assets& operator=(const Assets&) = delete;
Assets() = default;
~Assets();
sf::Texture& loadTexture(std::string file);
sf::SoundBuffer& loadSound(std::string file);
sf::Font& loadFont(std::string file);
private:
std::unordered_map textures;
std::unordered_map sounds;
std::unordered_map fonts;
};