#pragma once #include "../quadtree/QuadtreeOccupant.h" namespace ltbl { //! A sprite reaction to lights. class NormalsSprite : public QuadtreeOccupant { public: NormalsSprite() {} inline sf::FloatRect getAABB() const { return _normalsSprite.getGlobalBounds(); } public: sf::Sprite _normalsSprite; }; }