/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include "Foreground.hpp"
/**
* @class Collidable
* @author POSITIVE MENTAL ATTITUDE
* @date 06/09/16
* @file Collidable.hpp
* @brief In theory this enables pixel perfect collision with the Foreground.
* @see Foreground
*/
class Collidable
{
public:
Collidable() = default;
virtual ~Collidable();
void updateTransform(sf::Transform transform);
int pixelPerfect(Foreground& foreground);
protected:
void genCollisionBox(std::string file, sf::Vector2f size);
void setPointCount(unsigned pointCount);
std::vector _cmap; /// Current to-be-destroyed points on the edges
std::vector _cbanned; /// Already destroyed points
unsigned _pointCount;
float _durability; // Normalized value
private:
sf::Transform _transform;
};