/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include "State.hpp"
#include "Triangle.hpp"
#include "GuiButton.hpp"
class MenuState: public State
{
public:
MenuState();
void init() final;
void refresh() final;
void coreThink(const sf::Event& event) final;
void coreInput() final;
void coreUpdate(sf::Time delta) final;
void coreRender(const bool shaders) final;
private:
enum {
Main = 0, Credits, Settings
};
int _subStatus;
Triangle _crazyTriangles[30];
int _crazyColors[30][4];
GuiTriangle _logo;
GuiTriangle _play;
GuiTriangle _settings;
GuiTriangle _quit;
GuiButton _shaders;
GuiButton _fullscreen;
sf::Text _credits;
sf::RenderTexture _crazy;
sf::RenderTexture _waterMap;
sf::Shader _waterSine;
sf::Shader _waterFrag;
sf::Music _music;
sf::Color _color;
int _padSelection;
};