/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include "Assets.hpp"
#include "TrianglesWindow.hpp"
#include "Context.hpp"
/**
* @class State
* @author POSITIVE MENTAL ATTITUDE
* @date 06/09/16
* @file State.hpp
* @brief This is an abstract base state class.
*/
class State
{
public:
enum {
Ongoing = -1, Loading = 0, Menu = 1, Ingame = 2, Empty = 3
};
State();
virtual ~State();
void setContext(Context* context);
virtual void init() = 0;
virtual void refresh() = 0;
virtual void coreThink(const sf::Event& event) = 0;
virtual void coreInput() = 0;
virtual void coreUpdate(sf::Time delta) = 0;
virtual void coreRender(const bool shaders) = 0;
const int status() const;
protected:
Context* _context;
int _status;
};