/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include "InputTarget.hpp"
#include "Context.hpp"
class TrianglesWindow: public InputTarget
{
public:
TrianglesWindow() = delete;
TrianglesWindow(const std::string& title, sf::Vector2u size);
~TrianglesWindow();
void clear();
void clear(sf::Color color);
void render();
void recreate();
void lockFramerate(bool locked);
void setContext(Context* context);
bool setActive(bool active);
void setSize(sf::Vector2u& size);
void setSize(unsigned width, unsigned height);
sf::Vector2u getSize();
void setView(const sf::View* view);
void setView();
const sf::View& getDefaultView();
void draw(sf::Drawable& drawable);
void draw(sf::Drawable& drawable, sf::RenderStates states);
void draw(sf::Drawable& drawable, sf::Shader* shader);
bool pollEvent(sf::Event& event);
sf::Vector2i getMousePosition();
void lockMouse();
void lockMouse(sf::Vector2i position);
private:
void open();
void close();
Context* _context;
InputMap _inputMap;
sf::RenderWindow _window;
sf::Vector2u _size;
std::string _title;
bool _mouseLocked;
std::vector _textures;
};