/** * Triangles * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include "Foreground.hpp" /** * @class Collidable * @author POSITIVE MENTAL ATTITUDE * @date 06/09/16 * @file Collidable.hpp * @brief In theory this enables pixel perfect collision with the Foreground. * @see Foreground */ class Collidable { public: Collidable() = default; virtual ~Collidable(); void updateTransform(sf::Transform transform); int pixelPerfect(Foreground& foreground); protected: void genCollisionBox(std::string file, sf::Vector2f size); void setPointCount(unsigned pointCount); std::vector _cmap; /// Current to-be-destroyed points on the edges std::vector _cbanned; /// Already destroyed points unsigned _pointCount; // Total number of non-transparent points float _durability; // Normalized value how many points the Collidable object can lose before dying private: sf::Transform _transform; };