/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include "Collidable.hpp"
/**
* @class Bullet
* @author POSITIVE MENTAL ATTITUDE
* @date 06/09/16
* @file Bullet.hpp
* @brief When created, it moves forward until it crashes with a wall.
*/
class Bullet: public sf::Drawable, public sf::Transformable, public Collidable
{
public:
Bullet() = delete;
Bullet(float rotation, sf::Vector2f initialPosition, sf::SoundBuffer& buffer1, sf::SoundBuffer& buffer2, Foreground* foreground);
void setTexture(sf::Texture& texture);
void update(sf::Time delta);
const bool isDead() const;
private:
sf::Vertex _vertex[4];
const sf::Texture* _texture;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
void destroyPixels(int& k, int x, int y);
sf::Sound _sound;
sf::Sound _explosion;
Foreground* _foreground;
bool _hit;
bool _dead;
};