/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
class Input
{
public:
enum Type
{
RealTime = 1,
Pressed = 1 << 1,
Released = 1 << 2
};
Input() = delete;
Input(const Input& other);
Input& operator=(const Input& other);
Input(const sf::Keyboard::Key& key, int type=Type::RealTime|Type::Pressed);
Input(const sf::Mouse::Button& button, int type=Type::RealTime|Type::Pressed);
Input(const int joystickButton, int type=Type::RealTime|Type::Pressed);
Input(const sf::Joystick::Axis& axis, bool positive);
float test() const;
bool operator==(const sf::Event& event) const;
bool operator==(const Input& other) const;
private:
template friend class InputTarget;
sf::Event _event;
int _type;
bool _positive;
};