/** * Triangles * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include /** * @class Assets * @author POSITIVE MENTAL ATTITUDE * @date 06/09/16 * @file Assets.hpp * @brief Your standard asset manager. Does not work properly and leaks memory when switching gamestates. Meh. */ class Assets { public: Assets(const Assets& copy) = delete; Assets& operator=(const Assets&) = delete; Assets() = default; ~Assets(); sf::Texture& loadTexture(std::string file); sf::SoundBuffer& loadSound(std::string file); sf::Font& loadFont(std::string file); private: std::unordered_map textures; std::unordered_map sounds; std::unordered_map fonts; };