/** * Triangles * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "InputTarget.hpp" #include "Context.hpp" class TrianglesWindow: public InputTarget { public: TrianglesWindow() = delete; TrianglesWindow(const std::string& title, sf::Vector2u size); ~TrianglesWindow(); void clear(); void clear(sf::Color color); void render(); void recreate(); void lockFramerate(bool locked); void setContext(Context* context); bool setActive(bool active); void setSize(sf::Vector2u& size); void setSize(unsigned width, unsigned height); sf::Vector2u getSize(); void setView(const sf::View* view); void setView(); const sf::View& getDefaultView(); void draw(sf::Drawable& drawable); void draw(sf::Drawable& drawable, sf::RenderStates states); void draw(sf::Drawable& drawable, sf::Shader* shader); bool pollEvent(sf::Event& event); sf::Vector2i getMousePosition(); void lockMouse(); void lockMouse(sf::Vector2i position); private: void open(); void close(); Context* _context; InputMap _inputMap; sf::RenderWindow _window; sf::Vector2u _size; std::string _title; bool _mouseLocked; };