#pragma once #include class Circle: public sf::Drawable { public: Circle() = delete; Circle(sf::Color color, float scale); virtual ~Circle(); void setTexture(sf::Texture& texture); void setPosition(sf::Vector2f position); void setPosition(float x, float y); void setRotation(float rotation); void rotate(float rotation); void setSize(unsigned size); void update(sf::Time delta); void show(); private: virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; std::vector _arc; unsigned _size; sf::Time _elapsedTime; };