/**
* Triangles
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "GuiButton.hpp"
void GuiButton::flip(bool val)
{
_flip = val;
setRotation(_flip ? -97.5f : 97.5f);
setPosition(getPosition());
}
void GuiButton::setCharacterSize(unsigned size)
{
_caption.setCharacterSize(size);
}
void GuiButton::create(const sf::Font& font, std::string caption, bool* value)
{
_string = caption;
_caption.setFont(font);
_caption.setColor(sf::Color::Black);
_value = value;
recreate();
}
void GuiButton::setColor(sf::Color color)
{
color.a = (*_value ? 255 : 80);
Triangle::setColor(color);
}
void GuiButton::recreate()
{
std::ostringstream oss;
oss << _string << ':' << (*_value ? "on" : "off");
_caption.setString(oss.str());
}
void GuiButton::click(sf::Vector2i mouseXY)
{
if(mouseIntersection(mouseXY))
(*_value) = !(*_value);
recreate();
}
void GuiButton::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
states.texture = (_texture);
target.draw(_vertices, states);
target.draw(_caption);
}
void GuiButton::setPosition(sf::Vector2f position)
{
Triangle::setPosition(position);
_caption.setPosition(position);
_caption.setOrigin(_caption.getLocalBounds().width / 2.f + (_flip ? -60.f : 60.f), _caption.getLocalBounds().height / 2.f + 10.f);
}
void GuiButton::setPosition(float x, float y)
{
setPosition(sf::Vector2f(x, y));
}