/**
 *  Triangles
 *  Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3 of the License.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
#pragma once

#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <unordered_map>

/**
 * @class Assets
 * @author POSITIVE MENTAL ATTITUDE
 * @date 06/09/16
 * @file Assets.hpp
 * @brief Your standard asset manager. Does not work properly and leaks memory when switching gamestates. Meh.
 */
class Assets
{
	public:
		Assets(const Assets& copy) = delete;
		Assets& operator=(const Assets&) = delete;
		
		Assets() = default;
		~Assets();
		
		sf::Texture& loadTexture(std::string file);
		sf::SoundBuffer& loadSound(std::string file);
		sf::Font& loadFont(std::string file);

	private:
		std::unordered_map<std::string, sf::Texture> textures;
		std::unordered_map<std::string, sf::SoundBuffer> sounds;
		std::unordered_map<std::string, sf::Font> fonts;
};