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- /**
- * one room arena
- * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include "Player.hpp"
- #include "Map.hpp"
- #include "Menu.hpp"
- #include "Powerup.hpp"
- using namespace sf;
- class Starlight
- {
- public:
- Starlight() = delete;
- Starlight(RenderWindow* window, bool* keepRunning);
- ~Starlight();
- void run();
- private:
- void events();
- void input(float delta);
- void logic(float delta);
- void render();
- void toggleFrame(bool on, float delta);
- RenderWindow* _window;
- Map _map;
-
- ActualPlayer _player;
- std::vector<AiPlayer*> _enemy;
-
- Menu _menu;
-
- PowerupManager _powerups;
-
- RectangleShape _frame;
-
- View _view;
-
- int _returnCode;
- bool _running;
- bool* _keepRunning;
- };
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