/**
* one room arena
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include "Player.hpp"
#include "Map.hpp"
#include "Menu.hpp"
#include "Powerup.hpp"
using namespace sf;
class Starlight
{
public:
Starlight() = delete;
Starlight(RenderWindow* window, bool* keepRunning);
~Starlight();
void run();
private:
void events();
void input(float delta);
void logic(float delta);
void render();
void toggleFrame(bool on, float delta);
RenderWindow* _window;
Map _map;
ActualPlayer _player;
std::vector _enemy;
Menu _menu;
PowerupManager _powerups;
RectangleShape _frame;
View _view;
int _returnCode;
bool _running;
bool* _keepRunning;
};