/** * one room arena * Copyright (C) 2016 POSITIVE MENTAL ATTITUDE * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "Player.hpp" #include "Map.hpp" #include "Menu.hpp" #include "Powerup.hpp" using namespace sf; class Starlight { public: Starlight() = delete; Starlight(RenderWindow* window, bool* keepRunning); ~Starlight(); void run(); private: void events(); void input(float delta); void logic(float delta); void render(); void toggleFrame(bool on, float delta); RenderWindow* _window; Map _map; ActualPlayer _player; std::vector _enemy; Menu _menu; PowerupManager _powerups; RectangleShape _frame; View _view; int _returnCode; bool _running; bool* _keepRunning; };