/**
* one room arena
* Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
using namespace sf;
class Map;
class Player;
class Powerup: public Sprite
{
public:
Powerup(std::vector* textures);
const int getType() const;
static const int count = 4;
enum {
Haste = 0, Fatman, Steroids, RateOfFire
};
private:
int _type;
};
class PowerupManager: public Drawable
{
public:
PowerupManager(Map* map);
void registerPlayer(Player* player);
void deregisterPlayer(Player* player);
void logic();
const unsigned getSize() const;
const Powerup& getPowerup(unsigned i) const;
private:
Map* _map;
std::vector _ptr;
std::vector _powerups;
std::vector _decentlyAllocatedTextures;
void collision();
virtual void draw(RenderTarget& target, RenderStates states) const; /// Rendering is also decently done.
};