#pragma once #include #include #include "Player.hpp" #include "Map.hpp" #include "Menu.hpp" #include "Powerup.hpp" using namespace sf; class Starlight { public: Starlight() = delete; Starlight(RenderWindow* window, bool* keepRunning); ~Starlight(); void run(); private: void events(); void input(float delta); void logic(float delta); void render(); void toggleFrame(bool on, float delta); RenderWindow* _window; Map _map; ActualPlayer _player; std::vector _enemy; Menu _menu; PowerupManager _powerups; RectangleShape _frame; View _view; int _returnCode; bool _running; bool* _keepRunning; };