project.godot 1.0 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="bagelicious.me"
  11. run/main_scene="res://Bagelicious.tscn"
  12. config/features=PackedStringArray("4.0", "GL Compatibility")
  13. config/icon="res://icon.svg"
  14. [dotnet]
  15. project/assembly_name="ld53-bagelsdelicious"
  16. [input]
  17. esc={
  18. "deadzone": 0.5,
  19. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
  20. ]
  21. }
  22. [rendering]
  23. renderer/rendering_method="gl_compatibility"
  24. renderer/rendering_method.mobile="gl_compatibility"
  25. textures/vram_compression/import_etc2_astc=true
  26. environment/defaults/default_clear_color=Color(0.286275, 0.12549, 0.270588, 1)