; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="bagelicious.me" run/main_scene="res://Bagelicious.tscn" config/features=PackedStringArray("4.0", "GL Compatibility") config/icon="res://icon.svg" [dotnet] project/assembly_name="ld53-bagelsdelicious" [input] esc={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true environment/defaults/default_clear_color=Color(0.286275, 0.12549, 0.270588, 1)