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- extends HBoxContainer
- @export var bus: int = 0
- # Called when the node enters the scene tree for the first time.
- func _ready():
- find_child("Button").connect("value_changed", pls)
- func pls(val: float):
- if val < 50:
- AudioServer.set_bus_volume_db(bus, -5 + (100 - val) / 2 * -1)
- if val > 50:
- AudioServer.set_bus_volume_db(bus, -5 + (100 - val) / 10)
- #print(AudioServer.get_bus_volume_db(bus))
- #print(val, " ", 100 - val)
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