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- extends HBoxContainer
- @export var bus: int = 0
- # Called when the node enters the scene tree for the first time.
- func _ready():
- find_child("Button").connect("value_changed", pls)
- func pls(val: float):
- if val < 50:
- AudioServer.set_bus_volume_db(bus, -5 - pow(50 - val, 0.9))
- if val >= 50:
- AudioServer.set_bus_volume_db(bus, 5 -(100 - val) / 5)
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