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- extends RigidBody2D
- var SPEED = 300.0
- var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
- func _ready():
- var angle = get_rotation()
- linear_velocity = Vector2(cos(angle) * SPEED, sin(angle) * SPEED)
- func _on_capture_area_mouse_entered():
- $"../../Economy".add(1)
- $Coin.play()
- hide()
- await $Coin.finished
- get_parent().remove_child(self)
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