wheat.gd 386 B

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  1. extends RigidBody2D
  2. var SPEED = 300.0
  3. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
  4. func _ready():
  5. var angle = get_rotation()
  6. linear_velocity = Vector2(cos(angle) * SPEED, sin(angle) * SPEED)
  7. func _on_capture_area_mouse_entered():
  8. $"../../Economy".add(1)
  9. $Coin.play()
  10. hide()
  11. await $Coin.finished
  12. get_parent().remove_child(self)