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- @tool
- extends Node2D
- @export var count = 1:
- set(value):
- count = value
- redraw()
- @export var separation = 200:
- set(value):
- separation = value
- redraw()
- @export var particles: PackedScene:
- set(value):
- particles = value
- redraw()
- func redraw():
- for n in get_children():
- remove_child(n)
- if particles != null:
- var start_pos = 0.0
- if count % 2 == 1:
- start_pos = -floor(count / 2.0) * separation
- else:
- start_pos = (-(count / 2.0) + 0.5) * separation
- for i in range(0, count):
- var child = particles.instantiate()
- child.set_position(Vector2(start_pos + i * separation, 0))
- add_child(child)
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