extends RigidBody2D var SPEED = 300.0 var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _ready(): var angle = get_rotation() linear_velocity = Vector2(cos(angle) * SPEED, sin(angle) * SPEED) func _on_capture_area_mouse_entered(): $"../../Economy".add(1) $Coin.play() hide() await $Coin.finished get_parent().remove_child(self)