extends Node var wheat: int = 0 var disable_leaderboards: bool = false @onready var wheat_label: Label = $"../../../UILayer/UI/Wheat/HBoxContainer/Label" @onready var no_time_for_signals = $"../../../UILayer/UI/Plants" func _ready(): disable_leaderboards = false add(19) func _input(event: InputEvent): if event.is_action_pressed("cash_cheat"): disable_leaderboards = true add(10) func add(count: int) -> bool: wheat += count if wheat < 0: wheat -= count return false wheat_label.set_text(str(wheat)) for i in no_time_for_signals.get_children(): i.updoot(wheat) return true