extends Plant class_name Mandrake func _ready(): super() connect("shoot", _on_shoot) func _process(delta): super(delta) $Eyes.set_modulate(Color(1, 1, 1, 1.0 - (attack_timer.get_time_left() / 10.0))) func _on_shoot(victim: UFO): if victim != null and not dead: victim.deal_damage(attack_damage)