Body.gd 205 B

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  1. extends AnimatedSprite
  2. func _physics_process(_delta):
  3. var rand = rand_range(0.0, 1.0)
  4. if !is_playing() and rand < 0.003333333:
  5. play()
  6. func _on_animation_finished():
  7. set_frame(0)
  8. set_playing(false)