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- [gd_scene load_steps=22 format=2]
- [ext_resource path="res://asset/body.tres" type="SpriteFrames" id=1]
- [ext_resource path="res://script/Boots.gd" type="Script" id=2]
- [ext_resource path="res://asset/lady2-Hair.png" type="Texture" id=3]
- [ext_resource path="res://asset/lady2-Boots.png" type="Texture" id=4]
- [ext_resource path="res://script/Body.gd" type="Script" id=5]
- [ext_resource path="res://script/Player.gd" type="Script" id=6]
- [ext_resource path="res://script/Hair.gd" type="Script" id=7]
- [ext_resource path="res://asset/radial.png" type="Texture" id=8]
- [ext_resource path="res://scene/StairCollider.tscn" type="PackedScene" id=9]
- [ext_resource path="res://scene/Walker.tscn" type="PackedScene" id=10]
- [sub_resource type="AtlasTexture" id=2]
- atlas = ExtResource( 4 )
- region = Rect2( 32, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=3]
- atlas = ExtResource( 4 )
- region = Rect2( 64, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=1]
- atlas = ExtResource( 4 )
- region = Rect2( 0, 0, 32, 33 )
- [sub_resource type="SpriteFrames" id=4]
- animations = [ {
- "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 1 ) ],
- "loop": true,
- "name": "default",
- "speed": 12.0
- } ]
- [sub_resource type="AtlasTexture" id=10]
- atlas = ExtResource( 3 )
- region = Rect2( 0, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=11]
- atlas = ExtResource( 3 )
- region = Rect2( 32, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=12]
- atlas = ExtResource( 3 )
- region = Rect2( 64, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=13]
- atlas = ExtResource( 3 )
- region = Rect2( 96, 0, 32, 33 )
- [sub_resource type="SpriteFrames" id=14]
- animations = [ {
- "frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ],
- "loop": true,
- "name": "default",
- "speed": 5.0
- } ]
- [sub_resource type="RectangleShape2D" id=15]
- extents = Vector2( 3, 8 )
- [sub_resource type="RectangleShape2D" id=16]
- extents = Vector2( 8, 8 )
- [node name="Player" type="KinematicBody2D"]
- collision/safe_margin = 0.05
- script = ExtResource( 6 )
- [node name="Walker" parent="." instance=ExtResource( 10 )]
- [node name="Boots" type="AnimatedSprite" parent="."]
- frames = SubResource( 4 )
- frame = 2
- flip_h = true
- script = ExtResource( 2 )
- [node name="Body" type="AnimatedSprite" parent="."]
- frames = ExtResource( 1 )
- frame = 2
- playing = true
- flip_h = true
- script = ExtResource( 5 )
- [node name="Hair" type="AnimatedSprite" parent="."]
- frames = SubResource( 14 )
- frame = 3
- playing = true
- flip_h = true
- script = ExtResource( 7 )
- [node name="CollisionTorso" type="CollisionShape2D" parent="."]
- position = Vector2( 0, 8 )
- shape = SubResource( 15 )
- [node name="CollisionHead" type="CollisionShape2D" parent="."]
- position = Vector2( 0, -6 )
- rotation = -1.5708
- shape = SubResource( 16 )
- [node name="JumpGraceTimer" type="Timer" parent="."]
- wait_time = 0.4
- one_shot = true
- [node name="JustJumpedTimer" type="Timer" parent="."]
- wait_time = 0.3
- one_shot = true
- [node name="JustFallenTimer" type="Timer" parent="."]
- wait_time = 0.5
- one_shot = true
- [node name="NecklaceLight" type="Light2D" parent="."]
- position = Vector2( 0, 6 )
- texture = ExtResource( 8 )
- texture_scale = 0.2
- color = Color( 1, 0, 0, 1 )
- energy = 0.0
- shadow_enabled = true
- [node name="LightningRay" type="RayCast2D" parent="."]
- position = Vector2( 0, 4 )
- enabled = true
- cast_to = Vector2( 150, 0 )
- collision_mask = 2
- [node name="StairColliderL" parent="." instance=ExtResource( 9 )]
- position = Vector2( -4, 17 )
- [node name="StairColliderR" parent="." instance=ExtResource( 9 )]
- position = Vector2( 4, 17 )
- [node name="Timer" type="Timer" parent="."]
- wait_time = 4.0
- one_shot = true
- [connection signal="frame_changed" from="Boots" to="Boots" method="_on_frame_changed"]
- [connection signal="animation_finished" from="Body" to="Body" method="_on_animation_finished"]
- [connection signal="animation_finished" from="Hair" to="Hair" method="_on_animation_finished"]
- [connection signal="timeout" from="Timer" to="." method="go_inside" flags=6]
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