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- [gd_scene load_steps=18 format=2]
- [ext_resource path="res://asset/body.tres" type="SpriteFrames" id=1]
- [ext_resource path="res://script/Boots.gd" type="Script" id=2]
- [ext_resource path="res://asset/hair_brown.tres" type="SpriteFrames" id=3]
- [ext_resource path="res://asset/lady2-Boots.png" type="Texture" id=4]
- [ext_resource path="res://script/Body.gd" type="Script" id=5]
- [ext_resource path="res://script/GirlMobNPC.gd" type="Script" id=6]
- [ext_resource path="res://script/Hair.gd" type="Script" id=7]
- [ext_resource path="res://scene/JumpCollider.tscn" type="PackedScene" id=8]
- [ext_resource path="res://scene/StairCollider.tscn" type="PackedScene" id=9]
- [ext_resource path="res://scene/Walker.tscn" type="PackedScene" id=10]
- [sub_resource type="AtlasTexture" id=2]
- atlas = ExtResource( 4 )
- region = Rect2( 32, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=3]
- atlas = ExtResource( 4 )
- region = Rect2( 64, 0, 32, 33 )
- [sub_resource type="AtlasTexture" id=1]
- atlas = ExtResource( 4 )
- region = Rect2( 0, 0, 32, 33 )
- [sub_resource type="SpriteFrames" id=4]
- animations = [ {
- "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 1 ) ],
- "loop": true,
- "name": "default",
- "speed": 12.0
- } ]
- [sub_resource type="RectangleShape2D" id=21]
- resource_local_to_scene = true
- extents = Vector2( 3, 8 )
- [sub_resource type="RectangleShape2D" id=22]
- extents = Vector2( 8, 8 )
- [sub_resource type="RectangleShape2D" id=23]
- extents = Vector2( 12, 18.5 )
- [node name="GirlMob" type="KinematicBody2D"]
- collision_layer = 3
- collision/safe_margin = 0.1
- script = ExtResource( 6 )
- [node name="Walker" parent="." instance=ExtResource( 10 )]
- [node name="Boots" type="AnimatedSprite" parent="."]
- frames = SubResource( 4 )
- frame = 2
- flip_h = true
- script = ExtResource( 2 )
- [node name="Body" type="AnimatedSprite" parent="."]
- frames = ExtResource( 1 )
- frame = 2
- playing = true
- flip_h = true
- script = ExtResource( 5 )
- [node name="Hair" type="AnimatedSprite" parent="."]
- frames = ExtResource( 3 )
- frame = 2
- playing = true
- flip_h = true
- script = ExtResource( 7 )
- [node name="CollisionTorso" type="CollisionShape2D" parent="."]
- position = Vector2( 0, 8 )
- shape = SubResource( 21 )
- [node name="CollisionHead" type="CollisionShape2D" parent="."]
- position = Vector2( 0, -6 )
- rotation = -1.5708
- shape = SubResource( 22 )
- [node name="JustFallenTimer" type="Timer" parent="."]
- wait_time = 0.5
- one_shot = true
- [node name="JumpGraceTimer" type="Timer" parent="."]
- wait_time = 0.4
- one_shot = true
- [node name="JustJumpedTimer" type="Timer" parent="."]
- wait_time = 0.3
- one_shot = true
- [node name="StairColliderL" parent="." instance=ExtResource( 9 )]
- position = Vector2( -4, 17 )
- [node name="StairColliderR" parent="." instance=ExtResource( 9 )]
- position = Vector2( 4, 17 )
- [node name="JumpColliderG" parent="." instance=ExtResource( 8 )]
- position = Vector2( 19, 19 )
- [node name="JumpColliderB" parent="." instance=ExtResource( 8 )]
- position = Vector2( 19, 19 )
- [node name="StairColliderJCB" parent="." instance=ExtResource( 9 )]
- position = Vector2( 19, 19 )
- [node name="ColliderLine" type="Line2D" parent="."]
- points = PoolVector2Array( -25, 3, 30, 4 )
- width = 3.0
- default_color = Color( 0.635294, 0, 0.537255, 1 )
- [node name="Thorns" type="Area2D" parent="."]
- collision_layer = 16
- collision_mask = 16
- [node name="CollisionShape2D" type="CollisionShape2D" parent="Thorns"]
- position = Vector2( 0, 0.5 )
- shape = SubResource( 23 )
- [connection signal="frame_changed" from="Boots" to="Boots" method="_on_frame_changed"]
- [connection signal="animation_finished" from="Body" to="Body" method="_on_animation_finished"]
- [connection signal="animation_finished" from="Hair" to="Hair" method="_on_animation_finished"]
- [connection signal="body_entered" from="Thorns" to="." method="_kill_the_player"]
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