default_bus_layout.tres 888 B

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  1. [gd_resource type="AudioBusLayout" load_steps=4 format=2]
  2. [sub_resource type="AudioEffectLowPassFilter" id=1]
  3. resource_name = "LowPassFilter"
  4. cutoff_hz = 20500.0
  5. [sub_resource type="AudioEffectReverb" id=2]
  6. resource_name = "Reverb"
  7. room_size = 0.0
  8. hipass = 0.36
  9. wet = 0.0
  10. [sub_resource type="AudioEffectLowPassFilter" id=3]
  11. resource_name = "LowPassFilter"
  12. cutoff_hz = 20500.0
  13. [resource]
  14. bus/0/volume_db = 0.0672607
  15. bus/0/effect/0/effect = SubResource( 1 )
  16. bus/0/effect/0/enabled = false
  17. bus/1/name = "Reverb"
  18. bus/1/solo = false
  19. bus/1/mute = false
  20. bus/1/bypass_fx = false
  21. bus/1/volume_db = 0.0
  22. bus/1/send = "Master"
  23. bus/1/effect/0/effect = SubResource( 2 )
  24. bus/1/effect/0/enabled = true
  25. bus/2/name = "Music"
  26. bus/2/solo = false
  27. bus/2/mute = false
  28. bus/2/bypass_fx = false
  29. bus/2/volume_db = 0.0
  30. bus/2/send = "Master"
  31. bus/2/effect/0/effect = SubResource( 3 )
  32. bus/2/effect/0/enabled = true