[gd_scene load_steps=2 format=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 0.5, 0.5 ) [node name="StairCollider" type="Area2D"] collision_layer = 8 collision_mask = 8 [node name="CollisionShape" type="CollisionShape2D" parent="."] shape = SubResource( 1 )