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- #pragma once
- #include <SFML/Window.hpp>
- class State {
- public:
- virtual ~State() {}
- virtual void onEvent(sf::Event event) {};
- virtual void onUpdate(float dt) {};
- virtual void onRender() {};
- virtual State* next() const = 0;
- bool isReady() const {
- return m_ready;
- }
- bool isFin() const {
- return m_fin;
- }
- bool isDead() const {
- return m_dead;
- }
- protected:
- void stateReady();
- void stateFin();
- void stateDie();
- private:
- bool m_ready{ false };
- bool m_fin{ false };
- bool m_dead{ false };
- };
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