AnimatedSprite.hpp 616 B

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  1. #pragma once
  2. #include <unordered_map>
  3. #include <SFML/Graphics.hpp>
  4. #include "Animation.hpp"
  5. struct Animation;
  6. class AnimatedSprite: public sf::Sprite {
  7. public:
  8. AnimatedSprite();
  9. virtual ~AnimatedSprite();
  10. void addAnimation(std::string filename, unsigned duration, std::string name, bool loop, unsigned width, unsigned height);
  11. void setAnimation(std::string name, bool force = false);
  12. void setAnimationSpeed(float speed);
  13. virtual void animate();
  14. protected:
  15. void setDir(int dir);
  16. Animation* m_current_anim;
  17. sf::Clock m_clock;
  18. private:
  19. float m_speed;
  20. std::unordered_map<std::string, Animation> m_anim;
  21. };