Sand.hpp 261 B

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  1. #pragma once
  2. #include <SFML/Graphics.hpp>
  3. #include "IEntity.hpp"
  4. class Collider;
  5. class Sand: public sf::Sprite, public IEntity {
  6. public:
  7. Sand(Collider* collider);
  8. void update(float delta) override;
  9. private:
  10. Collider* m_collider;
  11. };