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- #pragma once
- #include <unordered_map>
- #include <SFML/Graphics.hpp>
- #include "Animation.hpp"
- struct Animation;
- class AnimatedSprite: public sf::Sprite {
- public:
- AnimatedSprite();
- virtual ~AnimatedSprite();
- void addAnimation(std::string filename, unsigned duration, std::string name, bool loop, unsigned width);
- void setAnimation(std::string name);
- void setAnimationSpeed(float speed);
- virtual void animate();
- protected:
- Animation* m_current_anim;
- sf::Clock m_clock;
- private:
- float m_speed;
- std::unordered_map<std::string, Animation> m_anim;
- };
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