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- #pragma once
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include "IEntity.hpp"
- class Collider;
- class Spike: public sf::Sprite, public IEntity {
- public:
- Spike(Collider* collider, bool alive);
- void update(float delta) override;
- void move(float dy);
- void release();
- void registerColl();
- private:
- Collider* m_collider;
- bool m_hold;
- bool m_falling;
- sf::Clock m_clock;
- float m_baseY;
- sf::Sound m_boom;
- bool m_alive;
- };
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