Fruit.hpp 378 B

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  1. #pragma once
  2. #include <SFML/Graphics.hpp>
  3. #include <SFML/Audio.hpp>
  4. #include "IEntity.hpp"
  5. class Collider;
  6. class Fruit: public sf::Sprite, public IEntity {
  7. public:
  8. Fruit(Collider* collider);
  9. void update(float delta) override;
  10. void registerColl();
  11. private:
  12. Collider* m_collider;
  13. bool m_falling;
  14. sf::Clock m_clock;
  15. float m_baseY;
  16. sf::Sound m_boom;
  17. };